teaching
IDEA 135
Games at Work: Participation, Procedure, and Play
overview | logistics | schedule | assignments | journals | github | resourcesTentative Schedule (changes frequently)
week | date | topic | in-class | readings | tutorials | work due | |
1 | 1/30/2017 | Game On! Games and Experience | Definitions; Surrealist Games; Event Scores | syllabus | |||
2/1/2017 | ENCODE: HTML; git | "The Designer Creates an Experience" from The Art of Game Design by Schell | Introduction to HTML & Multimedia | sketch 1: Event Score | |||
2 | 2/6/2017 | Ludic Theory | Play, Twine | "Defining Games" from Rules of Play by Salen and Zimmerman | Twine 2.0 Tutorials 1-2 | sketch 2: Board Game Modification | |
2/8/2017 | COMMAND: composition, coordinates, color | Chapter 1 of Homo Ludens by Huizinga | McCarthy ch. 1--3; EJS 1 | sketch 3: Winding Road | |||
3 | 2/14/2017 | Rules and Roles | GIFs | "Frames and Games" by Fine | Photoshop Fundamental Tools | sketch 4: Avatar | |
2/15/2017 | BRANCH: variables, conditionals, events | "Dynamic Pictures" by Victor | McCarthy ch. 4--5; EJS 2 | sketch 5: Gif It Up | |||
4 | 2/20/2017 | The Digital | Sprites | "Four Essential Properties of Digital Environments" by Murray | sketch 6: Interactive Avatar | ||
2/22/2017 | REMEMBER: randomness, state, timers | "Introduction & Randomness" from 10 PRINT CHR$(20.5.5+RND(1)); : GOTO 10 by Monfort et al | McCarthy 6 | sketch 7: Sprite Sheets | |||
5 | 2/27/2017 | Psychology of Video Games | ASSETS: media & libraries | "Video Games and Computer Holding Power" Turkle | McCarthy 7; p5.play; local server | sketch 8: p5-pong | |
3/1/2017 | REUSE I: loops; functions | "Conditions of Flow" by Csikszentmihalyi | McCarthy 8--9; EJS 3 | PROJECT 1: PROPOSAL | 6 | 3/6/2017 | Gamification | "An Introduction to a Gameful Word" by Walz and Deterding; | McCarthy 10 | PROJECT 1: WORK IN PROGRESS | 3/8/2017 | REUSE: arrays | "Gamification is Bullshit" by Bogost | McCarthy 11; EJS 4 |
7 | 3/13/2017 | Feedback | project 1 critiques | PROJECT 1 | |||
Michael Walker 3:00-4:30 in Avery 116 | |||||||
3/15/2017 | project 1 critiques | "Gamification and the Enterprise" by Mollick and Werbach | |||||
8 | 3/20/2017 | Spring Break | |||||
3/22/2017 | |||||||
9 | 3/27/2017 | The Cinematic | Unity | "Games as Narrative Play" from Rules of Play by Salen and Zimmerman | tutorial 1; tutorial 2 | ||
3/29/2017 | 2D physics | "A Primitive Mode of Representation" by Burch | tutorial | sketch 9: Chain of Events | |||
3/31/2017 | EH CONFERENCE | ||||||
4/1/2017 | Paolo Pedercini 2:30-4:30 in RKC | ||||||
10 | 4/3/2017 | Games and Identity | 2D games | "Future is Now: Changes in Gaming Culture" by Kocurek | space shooter tutorial 1 | sketch 10: Chain of Events Game | |
4/4/2017 | Leah Gilliam 5:00-7:00 in Ottaway Theater | ||||||
4/5/2017 | OBJECTS: unityscript | Gamergate by Dewey; "Rise of the Videogame Zinesters" by Anthropy | tutorial; space shooter tutorial 2 | PROJECT 2: PROPOSAL | |||
11 | 4/10/2017 | Spaces and Communitites | "Epistemelogical Pluralism and the Revaluation of the Concrete" by Turkle & Papert; "Free Software" by FSF | ||||
4/12/2017 | "Racism, Sexism, and Gaming's Cruel Optimism" by Nakamura | PROJECT 2: WORK IN PROGRESS | |||||
12 | 4/17/2017 | project 2 critiques | PROJECT 2 DUE | ||||
4/19/2017 | project 2 critiques | ||||||
4/19/2017 | Ramsey Nasser 3:10-4:30 in RKC | ||||||
4/21/2017 | MARIST GAMES (3-9 PM) | ||||||
13 | 4/24/2017 | Immersion | "Allegories of Control" by Galloway, from Gaming: Essays on Algorithmic Culture | ||||
4/26/2017 | Games and War | "From From Sun Tzu to Xbox: War and Video Games" by Halter | PROJECT 3: PITCH | ||||
14 | 5/1/2017 | advising day | |||||
5/3/2017 | interfaces; makey-makey | PROJECT 3: PROPOSAL | |||||
15 | 5/8/2017 | Future of Games | archives | ||||
EH Share Event (5-7pm) | |||||||
5/10/2017 | "Stop Drawing Dead Fish" by Bret Victor | PROJECT 3: WIP | |||||
16 | 5/15/2017 | Workshop Day | |||||
5/17/2017 | project 3 critiques | PROJECT 3 | |||||
17 | 5/22/2017 |