Keith J. O'Hara

teaching

IDEA 135

Games at Work: Participation, Procedure, and Play

overview | logistics | schedule | assignments | journals | github | resources

Tentative Schedule (changes frequently)

week date topic in-class readings tutorials work due
1 1/30/2017 Game On! Games and Experience Definitions; Surrealist Games; Event Scores syllabus
2/1/2017 ENCODE: HTML; git "The Designer Creates an Experience" from The Art of Game Design by Schell Introduction to HTML & Multimedia sketch 1: Event Score
2 2/6/2017 Ludic Theory Play, Twine "Defining Games" from Rules of Play by Salen and Zimmerman Twine 2.0 Tutorials 1-2 sketch 2: Board Game Modification
2/8/2017 COMMAND: composition, coordinates, color Chapter 1 of Homo Ludens by Huizinga McCarthy ch. 1--3; EJS 1 sketch 3: Winding Road
3 2/14/2017 Rules and Roles GIFs "Frames and Games" by Fine Photoshop Fundamental Tools sketch 4: Avatar
2/15/2017 BRANCH: variables, conditionals, events "Dynamic Pictures" by Victor McCarthy ch. 4--5; EJS 2 sketch 5: Gif It Up
4 2/20/2017 The Digital Sprites "Four Essential Properties of Digital Environments" by Murray sketch 6: Interactive Avatar
2/22/2017 REMEMBER: randomness, state, timers "Introduction & Randomness" from 10 PRINT CHR$(20.5.5+RND(1)); : GOTO 10 by Monfort et al McCarthy 6 sketch 7: Sprite Sheets
5 2/27/2017 Psychology of Video Games ASSETS: media & libraries "Video Games and Computer Holding Power" Turkle McCarthy 7; p5.play; local server sketch 8: p5-pong
3/1/2017 REUSE I: loops; functions "Conditions of Flow" by Csikszentmihalyi McCarthy 8--9; EJS 3 PROJECT 1: PROPOSAL
6 3/6/2017 Gamification "An Introduction to a Gameful Word" by Walz and Deterding; McCarthy 10 PROJECT 1: WORK IN PROGRESS
3/8/2017 REUSE: arrays "Gamification is Bullshit" by Bogost McCarthy 11; EJS 4
7 3/13/2017 Feedback project 1 critiques PROJECT 1
Michael Walker 3:00-4:30 in Avery 116
3/15/2017 project 1 critiques "Gamification and the Enterprise" by Mollick and Werbach
8 3/20/2017 Spring Break
3/22/2017
9 3/27/2017 The Cinematic Unity "Games as Narrative Play" from Rules of Play by Salen and Zimmerman tutorial 1; tutorial 2
3/29/2017 2D physics "A Primitive Mode of Representation" by Burch tutorial sketch 9: Chain of Events
3/31/2017 EH CONFERENCE
4/1/2017 Paolo Pedercini 2:30-4:30 in RKC
10 4/3/2017 Games and Identity 2D games "Future is Now: Changes in Gaming Culture" by Kocurek space shooter tutorial 1 sketch 10: Chain of Events Game
4/4/2017 Leah Gilliam 5:00-7:00 in Ottaway Theater
4/5/2017 OBJECTS: unityscript Gamergate by Dewey; "Rise of the Videogame Zinesters" by Anthropy tutorial; space shooter tutorial 2 PROJECT 2: PROPOSAL
11 4/10/2017 Spaces and Communitites "Epistemelogical Pluralism and the Revaluation of the Concrete" by Turkle & Papert; "Free Software" by FSF
4/12/2017 "Racism, Sexism, and Gaming's Cruel Optimism" by Nakamura PROJECT 2: WORK IN PROGRESS
12 4/17/2017 project 2 critiques PROJECT 2 DUE
4/19/2017 project 2 critiques
4/19/2017 Ramsey Nasser 3:10-4:30 in RKC
4/21/2017 MARIST GAMES (3-9 PM)
13 4/24/2017 Immersion "Allegories of Control" by Galloway, from Gaming: Essays on Algorithmic Culture
4/26/2017 Games and War "From From Sun Tzu to Xbox: War and Video Games" by Halter PROJECT 3: PITCH
14 5/1/2017 advising day
5/3/2017 interfaces; makey-makey PROJECT 3: PROPOSAL
15 5/8/2017 Future of Games archives
EH Share Event (5-7pm)
5/10/2017 "Stop Drawing Dead Fish" by Bret Victor PROJECT 3: WIP
16 5/15/2017 Workshop Day
5/17/2017
project 3 critiques PROJECT 3
17 5/22/2017