Games at Work: Participation, Procedure, and Playoverview | logistics | schedule | assignments | journals | glitch | resources
This course is an intensive, interdisciplinary investigation of games and their pervasive role in contemporary life. What constitutes a game? Why do people play them? What makes digital games different from non-digital games? What roles do games play in contemporary culture? How have game-like incentive systems and other forms of "gamification" infused non-game contexts, such as social media, fine art, democracy, education, war, and the modern workplace? Do games and "gamer" culture effectively preclude, privilege, include, or exclude certain groups, identities, and worldviews? Course readings, screenings, and mandatory game play will augment and inform our investigation of these questions and beyond.